Portfolio

Some of my work. Including private projects as well as work for university. Therein are included applications for PC as well as for standalone VR and the web.

Cradle

An extensive project developed in 4 months part time. The goal was to create a 3rd person action rig for PC.

I did not created the assets but crafted the envoirnment, implemented a inventory system, a crafting system, a combat ability system, multiple enemy types and a progression system.

Paranoia

A short immersive VR experience using an OpenBrush -> Unity workflow. Incorporating 3D Spatial Audio with VR visuals to transport the feeling of paranoia to the user.

Zephyr Roth

A collaborative project developing in Unity for the spatial.io platform. Implementing logic and creating the unity scene from artists assets. Handling the performance limitations of the spatial platform.

3d Cellular Automata

Testing myself in the realm of simulation. Trying to create a ray-marched cloud simulation based of cellular automaton logic to calculate the density.

Unfortunately the time of 1 month part time was not enough to implement the shaders.

I will definitely come back to this project in the future.

Shaders

Well there will be something here... promised xd.

A sleek, modern sports car with a shiny black exterior is partially visible, parked on a textured asphalt surface. The license plate reads RX20 YXV, and the background features dense, dark green foliage. Sunlight reflects off the vehicle, highlighting its smooth curves and clean lines.
A sleek, modern sports car with a shiny black exterior is partially visible, parked on a textured asphalt surface. The license plate reads RX20 YXV, and the background features dense, dark green foliage. Sunlight reflects off the vehicle, highlighting its smooth curves and clean lines.

Strange Creatures

A immersive VR experience in which the user explores an otherworldly planet. Using a GravitySketch -> Blender -> Unity workflow. The entire experience is handcrafted by me. From modelling to texturing to coding.